Exposing lower level hardware means that skilled developers can write more efficient code that executes faster. Lower-level hardware abstractionĭirectX 12 now lets developers get closer to the “metal” of their users’ graphics hardware, providing access to features previously unavailable for developers. In fact, it could be ushering in a new area of low-level graphics APIs that will change the way games are developed. Direct3D 12, however, brought some especially significant changes. What’s New in DirectX 12?Įvery major update to DirectX and Direct3D brings new features and developments. And since most game developers use Direct3D’s standard library, any changes to the API can impact gamers and coders alike. DirectX and Direct3D are like that, allowing developers to interface with a wide range of hardware using the same tools. There might be some minor differences in non-critical features like the radio, but overall you know what to expect. The gas and brake pedals are in the same place, and the steering wheel rotates in the same direction and doors open outward. Think about cars: If you can drive one car, you can pretty much drive all of them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |